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A practical deep‑dive into the Bounding Volume Hierarchy (BVH) system powering fast overlap detection and robust correction.
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Explore the counter-intuitive nature of orbital mechanics through interactive 3D simulations. Learn why speeding up can make you drop and master spacecraft rendezvous techniques.
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An interactive broad‑phase collision demo showing why uniform grids (spatial hashing) beat O(n²) for many moving objects in real‑time games.
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Play with three classic IK solvers on a 2D arm: CCD, FABRIK, and Jacobian‑transpose. Drag the target, tweak links, and watch convergence.
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Explore the dynamics of gravitational systems with this interactive 3D simulation featuring both Barnes-Hut (O(N log N)) and direct-sum (O(N²)) methods.